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Unity SDK. Download the SDK. Requires Unity 5. Take advantage of our 8 new features with this new version. Learn more. Close and Don't Remind. Back to results. Print Share. Content feedback is currently offline for maintenance. Please try again in a few minutes. Is This Content Helpful? Back to top. See documentation on Models for more information about import options. Unity supports importing models from most popular 3D applications. For more guidance on how to import from specific 3D packages, see the following pages:.
You must store Textures in a folder called Textures , placed inside the Assets folder next to the exported Mesh within your Unity Project. This enables the Unity Editor to find the Textures and connect them to the generated Materials. For more information, see documentation on Importing Textures. Unity can import and use both types of files, and each come with their own advantages and disadvantages.
Unity can read. Refer to your 3D modeling software documentation for information about exporting 3D files. Files imported this way are converted into. Note : Assets saved as. This means that everybody working on your Unity project must have the correct software installed. For example, if you use Maya to create ExampleModel. Model files that are placed in the Assets folder in your Unity project are automatically imported and stored as Unity Assets. A model file can contain a 3D model, such as a character, a building, or a piece of furniture.
The model is imported as multiple Assets. In the Project window, the main imported object is a model Prefab. Usually there are also several Mesh objects that are referenced by the model Prefab. A model file can also contain animation data, which can be used to animate this model or other models. The animation data is imported as one or more Animation Clips.
These affect the Mesh , its Normals , and the imported Materials. We've compiled a few starting points for you to explore and expand your Mixed Reality knowledge. ARR is currently in public preview. Azure Spatial Anchors ASA is a cross-platform service that allows you to build spatially aware mixed reality applications. With Azure Spatial Anchors, you can map, persist, and share holographic content across multiple devices, at real-world scale.
We also have a comprehensive list of support documentation for additional Azure services that you can add to your Unity projects on a self-serve basis. Microsoft Dynamics Guides is a mixed-reality application for Microsoft HoloLens that lets operators learn during the flow of work by providing holographic instructions when and where they are needed.
These instruction cards are visually tethered to the place where the work must be done, and can include images, videos, and 3D holographic models. A developers job is never done, especially when learning a new tool or SDK. The following sections can take you into areas beyond the beginner level material you've already completed, along with helpful resources if you get stuck.
Note that these topics and resources aren't in any sequential order, so feel free to jump around and explore! If you have existing apps that you'd like to port over, the articles listed below are your next stop:. If you're looking to add specific Mixed Reality features to your applications, we have several curated tutorials that can run you through the process from end-to-end. Our most popular HoloLens 2 and HoloLens 1st Gen content is listed below, but you can find the entire collection by visiting the tutorials overview.
Before going out into the world of mixed reality on your own, we recommend taking a look at the MRTK-related documentation listed below. These articles are great jumping off points for understanding how MRTK works in greater detail and will give you insight into making your app more performant.
In addition to this documentation available on docs. The Unity provided documentation includes two separate sections. You can find us on the Unity Forums by tagging Microsoft and a combination of the following tags to help us understand what plugin you're providing feedback for:.
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