The first real game balance changes, outside of hotfixes, will be coming in patch 1. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.
Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able.
However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered.
A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult.
From a high-level perspective, we think a more fundamentally fun way to approach difficulty in Inferno isn't seeing how much incoming damage you can avoid or mitigate, but rather to see how efficient you can be while voluntarily taking on a challenge that pushes you. For anybody who's ever died because they chased a Treasure Goblin too aggressively, you know what we mean; dying because you got greedy or overconfident can actually be a lot of fun.
We've also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we'd like, we're actually seeing a pretty significant number of people attempting Inferno without sufficient gear. There's a good chance that returning to the previous Act to farm upgrades will do the most to help you survive. Survival will still be important, but finding ways to maximize your damage while staying alive is more exciting.
On to items! First and foremost, Legendary items are not designed to necessarily be the best items in the game. Other areas of concern have been both the gem combination system and Blacksmith leveling and crafting costs.
Both of these changes are scheduled for patch 1. Stay Connected. English US. Contact Us. Site Map. Perhaps dangle some carrots to get more players into PVP, such as gear upgrades, or additional achievements may help make it popular. I don't expect 1. We'll see additional patches and hotfixes all paving the way to make the game even better.
This game is a joke. Wait let's wait until 1. Regardless what stat you use and seems to work, Blizzard will nerf it because they want you to play the game how they want. Where's the fun to that? Modern warfare 3, wotlk , cataclysm Quote from Highlander.
Quote from Adon. And to quote WoW as it seems to make more sense to some people And its a badass line! You are not prepared! I don't even understand why some of you people remain on these forums. You just rant to no end in every thread. New thread is created, OP asks "Help me decide between these two builds" 2. Angst filled forum troll emerges, posts "D3 sux so hard!!!
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