Otar is a malachite dragon priest mask obtained by killing the eponymous Otar the Mad within the Nordic ruin , Ragnvald. The artifact's enchantment grants 30 points of shock , fire , and frost resistance.
It can be tempered with refined malachite. Rahgot is an orichalcum dragon priest mask obtained by killing the eponymous Rahgot within the Nordic ruin , Forelhost. The artifact's enchantment increases your stamina by 70 points. It can be tempered with orichalcum ingots. For more information, see the Rahgot article. Vokun is a steel dragon priest mask obtained by killing the eponymous Vokun within High Gate Ruins.
The artifact's enchantments increase your Alteration , Conjuration , and Illusion skills by twenty points when worn. It can be tempered with steel ingots. For more information, see the Vokun article.
Volsung is a corundum dragon priest mask obtained by killing the eponymous Volsung at the end of the Nordic ruin , Volskygge. The artifact's enchantment allows you to breathe underwater, carry an additional twenty units of weight, and increases your bartering abilities by twenty points. It can be tempered with corundum ingots. For more information, see the Volsung article. The Wooden Mask is a dragon priest mask found at Labyrinthian alongside a long-forgotten note.
It is enchanted with an effect named Bromjunaar's Mystery that causes the wearer to be teleported backwards in time to Bromjunaar Sanctuary. The special effect only works if the mask is equipped while inside of the ruined building outside of Labyrinthian where the mask is initially found. While not being particularly useful outside of Labyrinthian, it is necessary to unlock Konahrik.
For more information, see the Wooden Mask article. Zahkriisos is the mask of the eponymous dragon priest , found within Bloodskal Barrow. For more information, see the Zahkriisos article.
It retains your previous Standing Stone power whenever you choose a new one, meaning that while you wear it, you can have two Standing Stone powers active at the same time.
For more information, see the Aetherial Crown article. It turns enemies ethereal for 10 seconds see bugs when bashed so they cannot be harmed or harm you, and also causes them to flee in fear. To make the Aetherial Shield, you must have in addition to the Aetherium Crest :.
For more information, see the Aetherial Shield article. Its enchantment grants a unique bonus to Speech , which increases the chance of successfully persuading someone. It is also unusual in that it is one of only two amulets in the game to provide an armor bonus, the other being the Locket of Saint Jiub. The leveled list for this item is bugged. For more information, see the Amulet of Articulation article. The Archmage's Robes are a set of hooded robes that are awarded to you after completing The Eye of Magnus.
They provide boosts to all magic based skills except Enchanting , plus bonuses to magicka and magicka regeneration. For more information, see the Archmage's Robes article. Auriel's Shield is a powerful shield allegedly created and used by the elven god Auri-El. After 5 successful blocks, the shield will start glowing and a shockwave can be released by power bashing, which becomes stronger with each 5 blocked attacks. After 15 blocked attacks, the shield is fully charged and the shockwave is similar to the effect of the Unrelenting Force shout.
For more information, see the Auriel's Shield article. The Boots of the Crusader are artifact boots. They are acquired through the Relics of the Crusader quest, in which you also claim the other relics from the Bandit Thieves at Four Skull Lookout. For more information, see the Boots of the Crusader article. The Cuirass of the Crusader is an artifact cuirass. It is acquired through the Relics of the Crusader quest, in which you also claim the other relics from the Bandit Thieves at Four Skull Lookout.
For more information, see the Cuirass of the Crusader article. The Gauntlets of the Crusader are artifact gauntlets. For more information, see the Gauntlets of the Crusader article. The Helm of the Crusader is an artifact helmet. For more information, see the Helm of the Crusader article. The Shield of the Crusader is an artifact shield. For more information, see the Shield of the Crusader article. The Reforged Boots of the Crusader are artifact boots.
For more information, see the Reforged Boots of the Crusader article. The Reforged Cuirass of the Crusader is an artifact cuirass. For more information, see the Reforged Cuirass of the Crusader article. The Reforged Gauntlets of the Crusader are artifact gauntlets. For more information, see the Reforged Gauntlets of the Crusader article. The Reforged Helm of the Crusader is an artifact helmet. For more information, see the Reforged Helm of the Crusader article.
The Fastened Shield of the Crusader is an artifact. The Fastened Shield of the Crusader is not actually a shield ; rather, it is the only item in the game to utilize the "shoulder" equipment slot. As such, it can simply be equipped for an additional armor boost without affecting any of your other gear. Notably, it does not negate the Mage Armor perk.
For more information, see the Fastened Shield of the Crusader article. When you block with this shield, an aura similar to Stendarr's Aura will appear around you that does harm to undead. For more information, see the Dawnguard Rune Shield article. It is heavy armor and enchanted with a muffle effect as well as a unique area effect that inflicts 5 points of poison damage per second on nearby opponents.
It can be improved with an ebony ingot. It is awarded to you by Boethiah for completing the quest Boethiah's Calling. In appearance, the Ebony Mail is not too different from ordinary ebony armor , aside from the absence of shoulder pauldrons, a black chainmail texture replacing the cloth areas, and minor color changes. The most unique feature of the Ebony Mail is its "poison cloak" enchantment, which activates when the wearer is sneaking or when an enemy is nearby. Most hostile creatures or NPCs affected by the poison cloak will take on a similar silhouetted appearance.
For more information, see the Ebony Mail article. The Gray Cowl of Nocturnal is a daedric artifact helmet which once belonged to the Daedric Prince Nocturnal before being stolen. It is acquired through the quest The Gray Cowl of Nocturnal. While equipped, the living will be colored depending on their intent, with non-hostiles being shaded blue and hostiles emitting a red aura. You will be attacked by guards while wearing the cowl, whereas followers are free to wear it without facing their wrath.
For more information, see the Gray Cowl of Nocturnal article. This article is about the blessed variant. For the cursed version, see Lord's Mail Cursed. The Lord's Mail is an artifact created by Kynareth. It is heavy armor and enchanted with poison resistance , magic resistance , as well as a unique area effect that inflicts 5 points of health absorption per second on nearby opponents.
It counts as Imperial armor for the purpose of the Matching Set perk. It can be obtained by completing the quest Gift of Kynareth. For more information, see the Lord's Mail article. The Masque of Clavicus Vile is a Daedric artifact created by Clavicus Vile that will gain you the respect and admiration of everyone who meets you. For more information, see the Masque of Clavicus Vile article. Miraak's Boots are a pair of boots worn by Miraak. They are classified as Light Armor. They can be obtained after defeating Miraak during At the Summit of Apocrypha.
Their enchantment increases the spell absorption of Miraak's Robes by five percent. For more information, see the Miraak's Boots article. Miraak's Gloves are a pair of gauntlets worn by Miraak.
For more information, see the Miraak's Gloves article. Miraak's Robes are a set of robes worn by Miraak. Its enchantment gives you fifteen percent spell absorption and has a chance to deal poison damage to an attacker when the wearer is hit. For more information, see the Miraak's Robes article. The wearer becomes wise beyond their years and far more capable in the School of Conjuration. The amulet is unstable in this world, and is forever doomed to fade in and out of existence, reappearing at locations distant from that of its disappearance.
When speaking to Calixto Corrium about the amulet he says it is the Wheelstone, an amulet traditionally carried by court mages of the Jarl of Windhelm, and offers to buy it for gold. Either talking to Wuunferth the Unliving or accusing him of being the Butcher reveals it to be the Necromancer's Amulet of legend. For more information, see the Necromancer Amulet article.
Originally discovered as a cursed ring, you are given the ring by an imprisoned werewolf named Sinding. After acquiring the ring, it will be automatically equipped, not being able to be removed until you complete the quest.
As another downside, werewolves will discover that the ring causes them to randomly transform into their beast form. The ring can either be restored or returned to Hircine depending on your actions. If you help Sinding kill the hunters pursuing him, you will be rewarded by Hircine by being allowed to keep the ring, with the curse removed.
The restored version of the artifact allows werewolves additional transformations into their beast form per day via the Ring of Hircine power accessible from the Powers menu.
This does not affect the original Beast Form power, which only grants one transformation per day. For more information, see the Ring of Hircine article. When equipped, the ring grants a Fortify Stamina effect which boosts the bearer's stamina by fifty points. As an added bonus, the ring also grants its wearer the ability to eat the corpses of humanoid enemies which are one of the playable races.
This may provoke comments from guards such as "Ugh. Your breath is foul. What've you been eating? For more information, see the Ring of Namira article. It is classified as Light Armor. Its enchantment grants a fifteen percent resist magic effect, as well as a resist poison effect that halves poison damage. It can be improved with leather , and having the Ebony Smithing perk doubles the improvement.
For more information, see the Savior's Hide article. The Shield of Ysgramor is an artifact found in Ysgramor's Tomb , both being named in honor of Ysgramor. Besides its uses as a shield, the artifact also confers its enchantment while equipped. Its enchantment grants the user 20 point Resist Magic and Fortify Health effects. For more information, see the Shield of Ysgramor article. The heavy shield, Spellbreaker , is one of the most ancient relics of Tamriel.
Aside from its historic importance dating from the Battle of Rourken-Shalidor, the Spellbreaker protects its wielder almost completely from any spellcaster. It is said that the Breaker still searches for its original owner, and will not remain the property of any one else for long. For most, possessing Spellbreaker for any time is power enough. The shield creates a Ward when actively blocking that functions identically to any Ward spell found in the school of Restoration.
It negates up to 50 points of magical damage, be it inflicted instantly or cumulatively over time being subjected to a spell like Frostbite or Flames will eventually break the Ward. The Ward is reset every time the shield is raised, and the shield doesn't need to be recharged with Soul Gems. It can be improved with dwarven metal ingots.
For more information, see the Spellbreaker article. Targe of the Blooded is a unique shield wielded by Umana , a female Redguard who is part of a group of adventurers in the Dwemer ruin of Alftand. Although the shield has no magical enchantments, it does have large steel spikes that will cause bleeding damage when using the shield to bash opponents.
It can be improved with steel ingots. For more information, see the Targe of the Blooded article. Wraithguard is a Dwemer artifact created by Kagrenac , one of the three tools that was used to siphon the power of the Heart of Lorkhan.
It can be improved with a Dwarven Metal ingot. It counts as Dwarven Armor for the purpose of the Matching Set perk. It can be obtained by completing the quest Legends Lost. If you return it to Nelacar instead, the reward is the Black Star. The star is a zero weight reusable grand soul gem. Recharging weapons or enchanting objects with Azura's Star merely uses up the soul that it was carrying, not the star itself, unlike what happens to a regular soul gem.
The possibility of multiple uses makes the star beneficial for both enchanters and other adventurers. For more information, see the Azura's Star article. It is the alternative award to the original version of the artifact Azura's Star. The main benefit of acquiring The Black Star is the bonus that it offers to enchanters ; the star is essentially a reusable black soul gem. Enchanting objects with The Black Star merely uses up the soul that it was carrying, but the star will be able to be reused to store another soul like a regular soul gem.
The Black Star also has one clear advantage over Azura's Star: it can capture both black and white souls, unlike Azura's Star, which can only capture white souls.
For more information, see The Black Star article. The Oghma Infinium is a Daedric artifact acquired for completing the quest, Discerning the Transmundane.
Reading the book will give you the option to boost either your combat , magic , or stealth skills by five levels. For more information, see the Oghma Infinium article. The Skeleton Key is an unbreakable lockpick, making it rather useful to enterprising thieves. The Skeleton Key also has a secondary, less known function as being used to keep open Ebonmere, a well from which luck flows into the world. You are tasked with returning the key to Ebonmere in the Twilight Sepulcher to restore luck to the Thieves Guild.
Until then, you may retain the key indefinitely for your own use. Despite being a Daedric artifact, the Skeleton Key does not count towards the Oblivion Walker achievement, because it is not acquired through a Daedric quest. For more information, see the Skeleton Key article. The White Phial is a legendary bottle, forged in the days when Skyrim was just starting its turn to ice.
A small container, made of the magically infused snow that first fell on the Throat of the World. It is said that the Phial will replenish whatever fluid is placed inside of it.
Visiting The White Phial and speaking to Nurelion reveals that The White Phial has been his life's obsession, to the extent that he even named his store after it. Nurelion's research has uncovered the current location of the phial, however he is in the last stages of a fatal illness but believes that The White Phial may be able to save him.
After the quest Repairing the Phial you will be rewarded with The White Phial Full , which functions as a potion with the effects you choose. After 24 hours the potion inside the White Phial will regenerate and the potion will be drinkable once again. For more information, see The White Phial article. Jump to: navigation , search. Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing.
Refined Moonstone. Elven Smithing. Undead targets take triple damage. Sun Damage , 10 pts for 2 secs Sun Damage , 20 pts for 2 secs; if the target is Undead. See the video at the bottom for battle strategies. In the buried depths of Kolbjorn Barrow, Azhidal waits to be raised from his crypt. In order to escape, he telepathically seduces Ralis Sedarys, a dunmer who is trying to excavate the barrow, into tricking the current dovahkiin into helping clear the barrow so Ralis can enter the crypt and revive Azhidal.
Once you get to the point in " Dragonborn sidequest: unearthed " where you've re-killed Azhidal, you can loot his mask from him. Azhidal uses fire magic and is level In the White Ridge Sanctum is where Dukaan sleeps. Find the sanctum in white ridge barrow and re-kill Dukaan to obtain his mask from his ashes. He is a level 60 ice mage.
Last Edited: 6 Sep pm. Miraak Miraak, in all his time imprisoned in apocrypha , has not been able to find a new helm, so you can loot a leveled version of his mask from his bones. Azhidal In the buried depths of Kolbjorn Barrow, Azhidal waits to be raised from his crypt. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
Release Date. In Partnership with Wal-Mart. The Dreamsleeve has been described as a conduit for sending special transmissions, used by magicians and Imperial clerks. Helpful tips.
Can you improve dragon priest masks? What happens if you collect all dragon priest masks? What can you wear with dragon priest masks? Do dragon priest masks count as armor? How do I get dragon priest masks?
Where do I take dragon priest masks?
0コメント