How many spells are there in skyrim




















A nasty spell that is easy to aim at moving targets, although its range is not as long as you might think. Still, it's very fun with dual impact for use at staggering enemies. Lightning Rune Apprentice Same as the other runes and situational, but can be used to great effect when preparing for a fight.

Again, let your mana regenerate after casting this. Chain Lightning Adept Deals 40 points of damage to one target, and leaps to other targets if they are in range.

Don't let this spell's in-game description fool you, it can fry whole packs of monsters - not just a lone "second target". It really shocks everything around its target of impact, and is very beautiful to behold. Works great with Disintegration and you will fall back to this spell at times in lieu of Thunderbolt.

Lightning Cloak Adept Deals 8 points of shock damage for 60 secs to nearby enemies. Unless your perks are all in lightning, use fire cloak as it's much cheaper and does more damage. Seriously, Behthesda, the added effect of draining magicka is nearly useless so spending more mana on these spells is just pointless.

Thunderbolt Expert Lightning 60 damage single target spell. For some reason this can be hard to target, almost as though the bolt itself is the size of a needle or Once you adapt to its quirky targeting this spell can rock with the Disintegrate perk, and becomes one of the most viable Lightning spells to use. Whip out chain lightning for the packs and use this for the big boys. Maybe it can be handy for packs of Dwemer spiders? Oh wait..

This spell has the most deceptive name. You'd expect clouds to form and lightning to strike enemies. Instead, you get a spell you charge up to unleash an intense stream of lightning at a target so powerful that it will disintegrate the enemy whether you have the perk or not. The light of this spell is so bright it can be hard to see your target. Thankfully, you can watch their health bar melt away.

My main dragon killing tool with my mage. It doesn't seem to stagger humanoids very well but for some reason dragons can't get off a shot while being zapped by this spell. It'll show a 'breadcrumb' trail to the next quest objective, pointing you on your way. Courage Novice 39 Cast this on your followers and friendlies in combat.

Fury Novice 67 Causes creatures up to level 6 to attack anything nearby, even their former friends, for 30 seconds. They will be unable to flee during this time, as well. Calm Apprentice Makes a creature or person stop fighting for 30 seconds, should they fail to resist the spell. This can get you out of combat, or reduce the number fighting you.

Fear Apprentice Causes creatures and people up to level 9 to flee from combat for 30 seconds. Again, cast this as a defense to get you out of a battle or eliminate one of your attackers for a time.

Muffle Apprentice Reduces the weight of your armor by half for determining how much noise you make. Heavy armor can be made to sound like light armor, and light armor's minor sounds diminshed.

This effect can be enchanted on your boots if you find an item to disenchant. Frenzy Adept This is like fury, only it affects everyone level 14 in a 15 foot radius, and none of them can flee from one another. Pure chaos! Rally Adept Gives the courage buff to all friendlies within 15' of target.

Invisibility Expert Makes you invisible. This removes the visual component of being detected. Enemies can still hear you, and if they get close enough and they're looking, they may spot you.

If you move quietly, you can slip by undetected. Attacking will break the spell, unlike stealth. Pacify Expert Creatuers and people up to level 20 will stop fighting, all in a 15 foot radius. This can stop an entire battle. Rout Expert Casts fear on all targets within 15', causing them to flee for 30 seconds. Works on level 20 and below. Use this on your followers or quest NPCs before a big fight!

You can only buy this from Drevis Neloren in College of Winterhold for Septim after you have finished Illusion Ritual Spell, which you get from him at level 90 Illusion. Harmony Master Like pacify, only affects everything level 25 or lower within feet of you. Truly powerful and will stop an entire combat.

Like above, you buy this after completing Illusion Ritual Spell. Hysteria Master Casts fear on everything level 25 or lower within feet of you. This is the actual reward for completing the Illusion Ritual Spell quest from Drevis.

Mayhem Master Causes all targets level 25 or lower to attack each other in a ' radius from you. Mayhem is the perfect name for this spell. You can buy it from Drevis after completing Illusion Ritual Spell. Close Wounds instantly gives the Dragonborn health points. Since it doesn't take time to charge like Healing, it's a nice burst spell to use mid-combat as well. A powerful Destruction spell of the fire kind, it's an Expert-level skill for a good reason.

It does 60 points of damage, and anyone hit will take additional fire damage over time. The Magicka cost is quite impressive at Magicka points, but by this point, the player should be a specialist in any case.

The real utility of this spell also comes from the fact that with the right perks, it can stagger all enemies or all size. This is insanely useful in combat. Simply unlock Augmented Flames and Impact in the Destruction skill tree to reap the maximum benefits. The icy counterpart of Incinerate is the Icy Spear spell.

The reason why fire and frost are listed here over shock is because shock is a more situational element, useful exclusively against enemies that rely on their Magicka to attack the Dragonborn. Most generic enemies, however, will not be Magicka users. Icy Spear also has the ability to stagger if the right perks are unlocked Impact and Augmented Frost. It does 60 points of damage to both health and stamina, meaning it will significantly slow down enemies.

Players might be surprised to see Oakflesh here before Ebonyflesh and others of its kind, but the reason for that is that Oakflesh is a fantastic starting Alteration spell. Given that Alteration is one of the hardest trees to level up, casting Oakflesh is arguably the best way to level it up. It's easy to get, though costly to cast. Any mage can grab this spell and add some points into Alteration as a result. Cast it at the beginning of any fight when facing off against melee enemies.

It ups the caster's armor by 40 points for a minute, which should be enough to take down any enemies while reaping maximum benefits from the spell itself. This makes up for its high casting price. The only way to get Arniel's Convection is through the sidequest Arniel's Endeavor. It's so mighty that it burns opponents for a single fire damage a second, which might not sound like a lot initially. However, there are other perks to it to keep in mind. What makes Arniel's Convection so strong is that it costs zero magicka to cast.

This means it can still be powered up to deal more damage using various Destruction Spell Perks to actually deal significant damage but costs nothing to cast. Improve this question. Raven Dreamer k gold badges silver badges bronze badges. Add a comment. Active Oldest Votes. Improve this answer. Oak Hodvarrrrrr Hodvarrrrrr 1. And what happens when you hit the limit? Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

Creates a magic battle axe for seconds. Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing: Conjure Boneman , for 60 secs. Found in the Soul Cairn in the center of the encircling pathways southwest of Jiub's Opus, Page 9 Only available with the Dawnguard add-on.

Summons a Flame Atronach for 60 seconds wherever the caster is pointing: Conjure Flame Atronach , for 60 secs. Summons a Foul Zombie for 60 seconds wherever the caster is pointing: Conjure Foul Zombie , for 60 secs. Summons a flaming familiar which will charge into battle and explode: Conjure Flaming Familiar , for 6 secs.

Reanimate a more powerful dead body to fight for you for 60 seconds: Reanimate , 13 pts for 60 secs Dark Souls Reanimate Corpse with the Dark Souls perk Reanimate Secondary Effects , for 60 secs. If target dies within 60 seconds, fills a soul gem: Soul Trap , for 60 secs. Reward for quest Soul Cairn Horse Quest If you are still mounted after 60 secs he will remain with you until you dismount Only available with the Dawnguard add-on.

Creates a magic bow and magic arrows for seconds. Creates a magic quiver for seconds. Bound Quiver , for secs With the Mystic Binding perk, changes to Mystic Quiver , for secs Bound Quiver is listed under "Powers", not of any particular spell school or skill, instead of under Conjuration with all the other Bound Weapon skills.

Summons an Ash Spawn for 60 seconds wherever the caster is pointing: Conjure Ash Spawn , for 60 secs. Summons a Frost Atronach for 60 seconds wherever the caster is pointing: Conjure Frost Atronach , for 60 secs. Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing: Conjure Mistman , for 60 secs. Summons a Zombie for 60 seconds wherever the caster is pointing: Conjure Putrid Zombie , for 60 secs.

Summons a Seeker for 60 seconds wherever the caster is pointing: Conjure Seeker , for 60 secs. If your Conjuration skill is 40 or higher, the spell tome may be found in Apocrypha when reading any of the Black Books Not affected by the Twin Souls perk Only available with the Dragonborn add-on. Reanimate a powerful dead body to fight for you for 60 seconds: Reanimate , 21 pts for 60 secs Reanimate Secondary Effects , for 60 secs. Can be purchased from: Calcelmo , Falion , Phinis Gestor.

Creates an Ash Guardian that guards that location until destroyed. Conjure Ash Guardian. Can be purchased from: Phinis Gestor. Summons a Dragon Priest for 60 seconds. Conjure Dragon Priest , for 60 secs. Only available as an effect of Konahrik.

Summons a Malignant Zombie for 60 seconds wherever the caster is pointing: Conjure Malignant Zombie , for 60 secs. Summons a Storm Atronach for 60 seconds wherever the caster is pointing: Conjure Storm Atronach , for 60 secs. Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing: Conjure Wrathman , for 60 secs.

Reanimate a very powerful dead body to fight for you for 60 seconds: Reanimate , 30 pts for 60 secs Fortified Healing , 3 pts for 60 secs Reanimate Secondary Effects , for 60 secs. Summons a Bear for 60 seconds wherever the caster is pointing.

Reanimate a dead body permanently to fight for you. Only works on people: Reanimate Thrall , 40 pts for secs days Fortified Healing , 1 pt for secs days. Fires a Spectral Arrow at the target doing 30 points of damage and staggering the target: Spectral Arrow, 30 pts Stagger Push , 25 pts. Not available in game Was apparently intended to be the reward for completing the quest Infiltration , but was replaced by Detect Life. Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing.

Summon Arniel's Shade , for 60 secs. Not available for purchase Reward for quest Arniel's Endeavor. Summons an unbound Dremora for seconds Summon Unbound Dremora Unbound Dremora, for secs Only works at a specific location, as part of the related quest. Absorb 8 points of health per second from target, for 3 seconds. An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina.

A gout of fire that does 8 points per second. A blast of cold that does 8 points of damage per second to Health and Stamina: Concentration spell Range: 36 feet Speed: 47 fps Frostbite , 8 pts for 1 sec Slow , 50 pts for 4 secs Deep Freeze Paralyze , for 3 secs; if the Deep Freeze perk has been unlocked.

Lightning that does 8 points of shock damage to Health and Magicka per second: Concentration spell Range: 48 feet Speed: instant Sparks , 8 pts for 1 sec Disintegrate , pts for 1 sec; if the Disintegrate perk has been unlocked. An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. A blast of fire that does 25 points of damage.

A spike of ice that does 20 points of frost damage to Health and Stamina and slows the target for 15 seconds: Missile Range: feet Speed: fps Freeze , 20 pts Perk Impact Stagger , 0. Only available with Ahzidal's Ring of Arcana equipped. Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near: Cast on ground Frost Rune , 50 pts for 1 sec. A blast of flame that sets targets on fire, doing 4 damage per second for 15 seconds: Missile Range: feet Speed: fps Ignite , 4 pts for 15 secs Perk Impact Stagger , 0.

Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near: Cast on ground Shock Rune , 50 pts for 1 sec. Absorb 16 points of health per second from target, for 3 seconds. Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target: Missile instant impact Range: feet Speed: instant Chain Lightning , 40 pts in 20 ft Perk Impact Stagger , 0.

An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. A fiery explosion for 40 points of damage in a 15 foot radius. For 60 seconds, opponents in melee range take 8 points fire damage per second. For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second: Cast on self Frost Cloak , 8 pts in 10 ft for 60 secs.

Absorb 26 points of health per second from target, for 3 seconds. A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina: Missile area of effect while traveling Range: 96 feet Speed: 24 fps Ice Storm , 40 pts in 15 ft Slow , 50 pts for 5 secs Deep Freeze Paralyze , for 3 secs in 15 ft; if the Deep Freeze perk has been unlocked Perk Impact Stagger , 0.

For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage: Cast on self Shock Cloak , 8 pts in 10 ft for 60 secs. For 60 seconds, opponents in melee range have a chance of being flung away: Cast on self Whirlwind Cloak, 10 pts for 60 secs.



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